Post by tk1912 on Mar 3, 2007 15:46:25 GMT -5
I gave a little thought to the overall plot of our story last night and came up with what I thought might be a fun three-act, three-disaster structure for it (a structure I learned from Randall Ingermanson’s Snowflake Method).
Before you read this, let me offer a caveat: from what I understand, at some point in the month, we’ll vote on what the overall structure of the story is. I’m not trying to stifle anyone else’s ideas for overall structure. This is just an idea I had and wanted to share it. Feel free to tell me this idea is garbage.
And one explanation for the structure. I’m going to outline the story in very broad strokes and put numbers in parentheses after certain plot points. Those numbers will correspond to ideas of what I think could fill those plot points based on what we’ve discussed already. These ideas will be listed in a separate posting.
So here we go...
ACT I - “First Contact”
Various individuals of the fantasy world are being contacted by aliens who are masquerading as “travelers from a far land.” These aliens are searching for the MacGuffin (1) and are seeking allies to help them acquire it.
What the denizens of the fantasy world are unaware of is the fact that the aliens are kind of split on how to approach their search for the MacGuffin. Some think they should politely ask to borrow it. Other think they should trick the fantasy world citizens into giving it to them. Still others are of the opinion that they should just go in, lasers blazing, and take it.
Tensions build as the aliens reveal themselves more and more openly. Finally, the tensions break due to a horrible mistake (2) that sets the aliens against the fantasy world. War is imminent.
The fantasy world quickly rallies its troops. Bitter enemies must set aside their grudges for the common good and they develop a plan to defend their world.
The aliens, in the meantime, are readying an invasion force that they are sure will overwhelm the fantasy world, although there are a good number of people who don’t wish to shed innocent blood and regret how badly things have gone.
The battle takes place (this is the first disaster). The aliens are surprised at how well the fantasy world denizens are able to defend themselves. The battle is basically a stalemate ... until one of the fantasy world warlords (3) betrays his allies, which tips the battle in favor of the aliens.
The aliens are cheered by what seems to be a rout, but their victory turns out to be a Pyrrhic one. One of the heroes of the fantasy world (4) sacrifices himself to hurt the aliens as much as possible (5). The battle grinds to a halt and the two sides retreat to lick their wounds.
ACT II - “The Search”
It’s six months later and things haven’t improved. The aliens have established a beachhead on the fantasy world but haven’t made much progress in their search for the MacGuffin due to constant harassment by the denizens of the fantasy world.
Some on both sides are getting weary of the constant fighting and are beginning to reach out to each other. Maybe romantically (6).
But then the second disaster hits: the citizens of the fantasy world discover what the MacGuffin is and what it can do. This basically shatters alliances and forms new ones. Some of the fantasy world people go into business for themselves to get the MacGuffin before the aliens can. Some of the fantasy denizens rush to protect it. The aliens pour more effort into finding the MacGuffin.
Finally, the disparate group of searchers find the MacGuffin. And, much to their horror, they encounter the third disaster: one of the aliens, it turns out, had ulterior motives for the MacGuffin. They want to use it to unleash a horrible evil on the universe (7). This individual is the one to capture the MacGuffin and they spirit themselves off to unleash the evil.
The good aliens and the good fantasy citizens realize that they need to join forces to stop the evil from being unleased.
ACT III - “The Showdown”
The good guys must fight their way through the ulterior motive alien’s allies and defenses to try and stop him/her. They almost make it, but they’re too late. The evil has been unleashed and they are powerless to stop it.
Or so it would seem. Someone (8) steps forward and does battle with the evil, beating it back and finally sacrificing him- or herself to vanquish the evil (9).
The crisis is over; the aliens realize that they can’t take the MacGuffin with them, much to their despair. But the denizens of the fantasy planet come up with an idea that they think will work: the aliens can send students to their world to learn how to do whatever it is the MacGuffin was supposed to do while citizens from the alien world go out to help the aliens. The two societies are at peace and cooperating.
Before you read this, let me offer a caveat: from what I understand, at some point in the month, we’ll vote on what the overall structure of the story is. I’m not trying to stifle anyone else’s ideas for overall structure. This is just an idea I had and wanted to share it. Feel free to tell me this idea is garbage.

And one explanation for the structure. I’m going to outline the story in very broad strokes and put numbers in parentheses after certain plot points. Those numbers will correspond to ideas of what I think could fill those plot points based on what we’ve discussed already. These ideas will be listed in a separate posting.
So here we go...
ACT I - “First Contact”
Various individuals of the fantasy world are being contacted by aliens who are masquerading as “travelers from a far land.” These aliens are searching for the MacGuffin (1) and are seeking allies to help them acquire it.
What the denizens of the fantasy world are unaware of is the fact that the aliens are kind of split on how to approach their search for the MacGuffin. Some think they should politely ask to borrow it. Other think they should trick the fantasy world citizens into giving it to them. Still others are of the opinion that they should just go in, lasers blazing, and take it.
Tensions build as the aliens reveal themselves more and more openly. Finally, the tensions break due to a horrible mistake (2) that sets the aliens against the fantasy world. War is imminent.
The fantasy world quickly rallies its troops. Bitter enemies must set aside their grudges for the common good and they develop a plan to defend their world.
The aliens, in the meantime, are readying an invasion force that they are sure will overwhelm the fantasy world, although there are a good number of people who don’t wish to shed innocent blood and regret how badly things have gone.
The battle takes place (this is the first disaster). The aliens are surprised at how well the fantasy world denizens are able to defend themselves. The battle is basically a stalemate ... until one of the fantasy world warlords (3) betrays his allies, which tips the battle in favor of the aliens.
The aliens are cheered by what seems to be a rout, but their victory turns out to be a Pyrrhic one. One of the heroes of the fantasy world (4) sacrifices himself to hurt the aliens as much as possible (5). The battle grinds to a halt and the two sides retreat to lick their wounds.
ACT II - “The Search”
It’s six months later and things haven’t improved. The aliens have established a beachhead on the fantasy world but haven’t made much progress in their search for the MacGuffin due to constant harassment by the denizens of the fantasy world.
Some on both sides are getting weary of the constant fighting and are beginning to reach out to each other. Maybe romantically (6).
But then the second disaster hits: the citizens of the fantasy world discover what the MacGuffin is and what it can do. This basically shatters alliances and forms new ones. Some of the fantasy world people go into business for themselves to get the MacGuffin before the aliens can. Some of the fantasy denizens rush to protect it. The aliens pour more effort into finding the MacGuffin.
Finally, the disparate group of searchers find the MacGuffin. And, much to their horror, they encounter the third disaster: one of the aliens, it turns out, had ulterior motives for the MacGuffin. They want to use it to unleash a horrible evil on the universe (7). This individual is the one to capture the MacGuffin and they spirit themselves off to unleash the evil.
The good aliens and the good fantasy citizens realize that they need to join forces to stop the evil from being unleased.
ACT III - “The Showdown”
The good guys must fight their way through the ulterior motive alien’s allies and defenses to try and stop him/her. They almost make it, but they’re too late. The evil has been unleashed and they are powerless to stop it.
Or so it would seem. Someone (8) steps forward and does battle with the evil, beating it back and finally sacrificing him- or herself to vanquish the evil (9).
The crisis is over; the aliens realize that they can’t take the MacGuffin with them, much to their despair. But the denizens of the fantasy planet come up with an idea that they think will work: the aliens can send students to their world to learn how to do whatever it is the MacGuffin was supposed to do while citizens from the alien world go out to help the aliens. The two societies are at peace and cooperating.