Post by Kessie on Jan 24, 2012 22:51:51 GMT -5
I found Jim Butcher's livejournal recently (author of the Dresden files). He has a whole bunch of writing advice. All of it is excellent, but I wanted to repost his formulas for scenes and sequels in here, since so many of us are struggling with basic writing techniques.
Totally go read the full articles. They really go in-depth on these concepts and how you write them. He also has great ideas for making and writing characters and other things.
Scenes:
(http://jimbutcher.livejournal.com/2647.html)
The basic structure of a scene is simple. Your POINT OF VIEW character sets out in pursuit of a SPECIFIC GOAL. Someone else (usually, but not always, the antagonist) actively, knowingly tries to stop him. There is a CONFLICT. The reader is left to wonder whether or not the POV character will succeed (which can also be thought of as the SCENE QUESTION). The result of the conflict is *always* a SETBACK of one kind or another (also thought of as the SCENE ANSWER)--at least, until you get to the end of the book.
Let me break that into a simple format. This is the one I use every time I write a scene. I fill it out, like a freaking class worksheet (which at one time it was):
POINT OF VIEW CHARACTER:
GOAL:
CONFLICT (SCENE QUESTION):
SETBACK (SCENE ANSWER):
SEQUELS
(http://jimbutcher.livejournal.com/2880.html)
And no, we're not talking about book 2. We're talking about the original meaning of the word sequel--the part that comes after, the next in the sequence. In the scenes of a book, you're getting all your plot-pursuing and action-taking and choice-making done.
Now you get to the hard part.
Getting your reader to give a flying frack about it.
To do that, you've got to win them over to your character's point of view. You've got to establish some kind of basic emotional connection, an empathy for your character. It needn't be deep seated agreement with everything the character says and does--but they DO need to be able to UNDERSTAND what your character is thinking and feeling, and to understand WHY they are doing whatever (probably outrageous) thing you've got them doing.
That gets done in sequels.
Pay attention. This is another one of those simple, difficult things.
Sequels are what happens as an aftermath to a scene. They do several specific things:
1) Allow a character to react emotionally to a scene's outcome.
2) Allow a character to review facts and work through the logical options of his situation.
3) They allow a character to ponder probable outcomes to various choices.
4) They allow a character to make a CHOICE--IE, to set themselves a new GOAL for the next SCENE.
Do you see how neat that is? Do you see how simply that works out?
1) Scene--Denied!
2) Sequel--d**n it! Think about it! That's so crazy it just might work!--New Goal!
3) Next Scene!
Repeat until end of book.
See what I mean? Simple. And you can write a book EXACTLY that way. Scene-sequel-scene-sequel-scene-sequel all the way to your story climax. In fact, if you are a newbie, I RECOMMEND you write your book that way. You can always chop and cut the extra scenes (or sequels) out later, and you will have a solid bedrock structure for getting your book done. We'll talk a little about balancing them in a minute.
First, let's outline exactly what happens in a sequel--and WHY the basic outline I'm gonna show you works.
Here's the basic structure to a sequel. It's another little worksheet you can fill out when you're thinking about it ahead of time:
1) EMOTIONAL REACTION:
2) REVIEW, LOGIC, & REASON:
3) ANTICIPATION:
4) CHOICE:
And it MUST happen in THAT ORDER. Why you ask me? Because we're all human beings, and THAT is the order in which we respond, psychologically, to events that happen around us. Especially to big nasty events that bring out a lot of emotion.
Totally go read the full articles. They really go in-depth on these concepts and how you write them. He also has great ideas for making and writing characters and other things.